![]() This intro does an amazing job of leaving us to marvel of the epicness of it all. ![]() Kinda wish they animated the whole thing instead of just using still frames. Not sure why they didn’t pair up frank or viper with magneto just to sort of even it out. Which left Magneto all by his lonesome without a capcom counterpart to face Galactus. Chris and Felicia are double teaming Shuma. Viper and Frank West are double teaming Skrull. Storm is fighting Akuma in the background.Ĭap A and hawkeye are double teaming firebrand. Dormammu is fighting amaterasu in the background. She-Hulk is fighting Jill (who’s kinda tough to see). I just went thru it in slow-mo to see if they actually got all the characters in there, and yes they did. The one in the game is only half of the extended intro: -2oXO6SYuJ0 He’s talking about the extended intro that shows all the characters. But I did that with GG: Strive (my first GG) and found that I just didn't like the game and then lamented how I could've spent my time prior to that playing other fighting games I know I enjoy.What intro are you talking about? Is it the one that plays if you don’t press anything for a while (not the weird comic book thing, the one with the camera slowly panning around.) If so then that’s odd it wouldn’t be in the gallery.Īlthough it’s also odd that supposed launch DLC is still not here 3 weeks later, so Before I felt like there was no point in investing in old games and that I should just wait for the newest game to dive deep into. Don't get me wrong, I'll still be there day one for KoF XV and whenever SFVI comes out but I no longer feel some sort of paralysis when it comes to how to spend my time with fighting games. But now I realize I just don't care to wholly invest in whatever game is new. Despite this, I felt conflicted about getting too invested in them since they weren't the latest entries in their series (e.g. In my fighting game marathon last year I played a lot of old games and had a great time learning systems, practicing combos and picking a main. And I'm enjoying watching people stream the game online now that there's a renewed interest/surge in players and hearing folks who've played it for over a decade now talk about their favorite characters or busted stages:Īnother reason I wanted to makes this thread though is some funny but also poignant jokes by some FGC folks on Twitter: ![]() It felt strange in DoA 6 but only now can I explain why: the game just doesn't need it! It's awesome enough as is IMO. No meter is also something I really enjoy about this game. ![]() ![]() I've yet to go online cuz I don't wanna get stomped (the AI already does that lol) but I'm having a lot of fun going through story mode with all the characters, doing time attacks, survival mode and experimenting with characters in a surprisingly good training mode given the game's age. The game also introduced me to a great Aerosmith song "Eat The Rich" in it's ridiculous CG intro video. It's cool how the game is 720p/60fps coming from a generation known for rough performance, though once you start it up and look at it's graphics the game is clearly just a souped-up PS2/OG Xbox game. Despite never playing it back in the day it's still a nostalgia trip due to the X360 and old Itagaki Team Ninja. In between Halo: Infinite matches I'm thoroughly enjoying Dead or Alive 4 thanks to its recent inclusion in the latest ( and last) batch of backwards compatibility titles for Xbox. ![]()
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